TACTICAL CONTROL LEAGUE (TCL)
Official Rules & Competition Format
DOWNLOAD SYNOPSIS OF PROPOSED RULES
FIRST RULES DRAFT
1. TRAINING OVERVIEW & VALIDATION FRAMEWORK
Tactical Grappling is a team-based tactical grappling framework in which two Controllers attempt to safely restrain one non-compliant resistor through coordinated control tactics, positional dominance, and restraint mechanics.
Core Principles
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TCL uses competition to mutually improve restraint techniques and strategies. Innovation is welcomed and encouraged; however, it must remain consistent with the underlying purpose of TCL as a safe, constructive, and mutually beneficial activity focused on tactical control, and restraint proficiency.
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The framework emphasizes: Teamwork, tactical movement, escape ability, mechanical control, communication, and safe restraint techniques.
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Prohibited: Striking, excessive force, dangerous submission holds, neck restraints, and uncontrolled impact techniques.
2. TEAM STRUCTURE
Each team consists of 3 competitors. During each rotation, 2 competitors serve as the Control Team and 1 competitor serves as the Resister. Each competitor must serve exactly once as the Resister during the match.
3. DIVISIONS
Official weigh-ins occur prior to competition. Divisions are determined by combined team weight:
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Lightweight Division: Under 500lbs combined team weight.
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Middleweight Division: 500–650lbs combined team weight.
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Open weight Division: Over 650lbs combined team weight.
4. MATCH FORMAT
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Rotations: Each match consists of 6 total rotations (Team A resists 3 times, Team B resists 3 times).
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Time Limits: Each rotation has a 3-minute maximum time limit. There is a 1-minute recovery period between rotations to monitor competitor vitals and allow role transitions.
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Procedure: A coin toss gives the winning team the choice of starting role. Teams choose their own lineup order for the Resister and Controller roles.
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Victory Condition: The team with the lowest cumulative Control team time wins the match.
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The referee or event medical staff may terminate a rotation at any time due to extreme fatigue, minor injury, or medical concern.
5. MATCH OBJECTIVE & PIN MECHANICS
The Control Team must establish positional dominance and secure the required restrain position and maintain it for a full five (5) second referee count. The requirements for a valid restraint pin depend on the position classification of the Resister.
A. Elevated Restraint Pin (Standing, Sitting, Kneeling, Side Lying or Turtle Position)
Requirement: The Control Team must simultaneously secure both of the Resister's hands behind the back for the full five (5) second referee count.
Tactical Context: Because the Resister retains substantial mobility while standing, sitting, kneeling, or in a turtle position, both upper extremities must be controlled to demonstrate complete restraint.
Validation Criteria: The referee's five (5) second count may begin only when both hands are controlled behind the back and the Control Team has established stable positional dominance.
B. Prone Restraint Pin (Fully Grounded Position)
Requirement: The Control Team must secure one of the Resister's hands behind the back for the full five (5) second referee count.
Tactical Context: When the Resister's torso is grounded and mobility is significantly reduced, one Controller may be required to control the lower body and hips while the second Controller isolates the upper extremity. Therefore, control of a single arm is sufficient to demonstrate restraint.
Validation Criteria: The referee's five (5) second count may begin only when:
• The Resister's torso is stabilized against the competition surface; and
• The controlled hand is held flush against or directly above the lower back or sacrum; and
• The Control Team has established stable positional dominance.
C. Position Classification
For purposes of restraint-pin determination, the Resister shall be classified as either Elevated or Prone.
Elevated Position: The Resister is considered Elevated when:
• Standing on one or both feet;
• Seated;
• Kneeling; or
• In a turtle position with the torso elevated off the competition surface.
While classified as Elevated, the requirements of Section 5.A apply.
Prone Position: The Resister is considered Prone only when:
• The Resister is face down; and
• The torso is flush against the competition surface; and
• The hips are substantially supported by and in contact with the competition surface.
While classified as Prone, the requirements of Section 5.B apply.
Any position that does not satisfy all of the above requirements shall be classified as an Elevated Position and governed by Section 5.A.
Referee Determination:
The referee shall determine the Resister's position classification based on the position existing at the start of the official five (5) second restraint count.
Once the count begins, the applicable restraint-pin standard remains in effect unless control is lost and the referee stops the count.
The Control Team must establish positional dominance and secure a documented arm restraint pin for a full 5-second referee count. The requirements for a valid pin depend strictly on the position of the Resister. Any loss of required restrain immediately terminates the count.
6. STARTING POSITION
At the beginning of each rotation:
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The Resister begins standing, hand over hand in front of the body at the belt line.
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Each Controller begins with both hands griping opposing arms of Resister using grip of choice.
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Engagement Cadence: The referee will visually check that all competitors are set, call "Ready," and then blow the whistle. 100% live resistance may only begin on the whistle.
Restarts:
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Foul from Controller Team - Standing neutral position
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Foul from Resister - Referee discretion for closest position prior to foul.
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Equipment malfunction - Referee discretion for closest position prior to foul.
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Referee halts match for safety or other concern - Referee discretion for closest position prior to foul.
7. ESCAPE RULES
The Resister wins the rotation immediately if:
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They successfully remove all four (4) retention flags worn by the Controllers.
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They are free from the grip of both controllers and both feet completely cross the boundary line, or they reach the ring ropes/cage fencing if competing in an enclosure.
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A successful escape by either method immediately ends the rotation.
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Once a valid 5-second restraint count has begun, subsequent flag removals do not end the rotation unless control is lost.
8. RETENTION FLAG SYSTEM
Each Controller wears two detachable retention flags attached to the waistband. Retention flags represent an opportunity to illustrate the failure to control Resisters hands, positional vulnerability and simulated equipment retention failure.
Valid Removal
A flag must be completely detached during live action. Partial dislodgement does not count.
Controller Incapacitation
Upon losing both flags, the incapacitated Controller must safely and immediately disengage from the Resister.
To prevent high-impact injuries caused by sudden weight shifts, the disengagement must be a controlled release. The incapacitated Controller must then immediately step outside the active mat boundary and may not re-enter, assist, or interfere for the rest of that rotation.
The rotation shall continue with the remaining Controller unless the Resister achieves an escape, removes the remaining Controllers flags, the Controller achieves a valid restraint pin, a foul or safety stoppage occurs, or the rotation time expires.
Flag Recovery
Removed flags are not replaced during the rotation. Once removed, a flag remains out of play for the remainder of that rotation.
9. APPROVED TECHNIQUES
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Controlled Takedowns: Permitted provided the Resister is not exposed to excessive impact force. Uncontrolled throws, high-amplitude impacts, and dangerous landing situations will be penalized or stopped by the referee. Before any takedown attempt, at least one Controller must establish meaningful body-to-body contact with the Resister. Takedowns initiated from a distance through running, diving, lunging, or tackle-style impact without prior body contact are prohibited.
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Joint Mechanics for Control: Pressure applied against the wrist, elbow, and shoulder joints is permitted solely for positional control, mechanical compliance, and behind-the-back positioning. Explosive force, dynamic jerking, or sudden rotational forces are strictly prohibited. Joint manipulation must be applied with controlled, progressive pressure to give the competitor adequate time to comply or verbally submit.
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Head Displacement: Directional head control is permitted solely for positional advancement and mechanical compliance. Choking, airway compression, cervical spine attacks, neck cranks, and explosive head displacement are strictly prohibited.
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Lower Body Techniques: May only be used to obtain a positional advantage or disrupt balance. Attacks intended to injure joints, torque knees, or apply submission pressure are prohibited.
9.1 RESISTER FORCE LIMITATIONS
The Resister's role is limited to defensive resistance, positional movement, and escape attempts.
The Resister may:
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Pull, twist, turn, bridge, roll, sprawl, stand, crawl, or otherwise move their body to avoid restraint.
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Remove retention flags in accordance with the Retention Flag System.
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Break grips using non impact or non pain invoking hand-fighting techniques.
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Use body positioning and movement to create separation or escape opportunities.
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Establish frames using the hands, forearms, shoulders, hips, and legs for defensive purposes.
The Resister may not initiate offensive actions against the Controllers.
Prohibited Offensive Actions
The following actions are prohibited when directed toward a Controller:
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Striking of any kind, including punches, elbows, knees, kicks, headbutts, or open-hand strikes.
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Chokes, neck restraints, or submission attempts.
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Joint locks, limb attacks, or techniques intended to damage joints.
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Finger manipulation, finger peeling, or small-joint attacks.
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Intentional eye, face, throat, groin, or spine attacks.
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Grabbing, twisting, or applying pressure intended primarily to inflict pain.
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Takedowns, throws, trips, sweeps, or other techniques intended to place a Controller on the ground through offensive force.
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Any action intended to injure, punish, or gain dominance over a Controller rather than facilitate escape.
Defensive Movement Standard
The Resister may use reasonable physical force necessary to prevent restraint or create an escape opportunity but may not escalate the encounter by initiating offensive force against the Controllers.
Referee Interpretation
If the Resister initiates offensive force beyond what is reasonably necessary for defensive movement or escape, the referee may:
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Issue a warning.
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Assess a one (1) minute penalty to the Resister's team.
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Award the rotation to the Control Team for serious violations.
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Disqualify a competitor for dangerous or intentional misconduct.
Tactical Safety Principle
TCL is designed to evaluate coordinated control and escape skills, not combat effectiveness. Because offensive actions by the Resister would require Controllers to respond with increased levels of force, offensive techniques by the Resister are prohibited in order to reduce injury risk and maintain the sport's focus on tactical control and escape.
10. TAP RULE & REFEREE REVIEW
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Voluntary Safety Submission: If a Resister believes a technique is unsafe or relies on excessive pain compliance, they may physically tap or verbally declare "Tap". Action stops immediately for a referee evaluation.
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Confirmed Foul: If the referee determines an illegal technique or unsafe application occurred, a 1-minute penalty is assessed to the Control Team and the rotation restarts from the standing position. Disqualification occurs if a prohibited technique causes injury.
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No Foul Determined: If the technique was legally applied, the Resister forfeits the rotation, and the Control Team records the win at the time the rotation ended due to the “Tap".
11. WEIGHT STACKING RULE & COMPRESSIVE ASPHYXIA PREVENTION
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Prohibited Compression: Controllers may not intentionally compress the Resister's chest, abdomen, neck, or diaphragm in a manner that restricts breathing.
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Simultaneous Weight Cap: Controllers may not simultaneously place their full body weight on top of the Resister. Only one Controller may maintain weighted top pressure at any given time to protect the Resister from compressive asphyxia or rib injuries.
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Anatomical Pressure Zones: Top pressure used by a lone Controller must be directed laterally or diagonally across the Resister’s pelvic girdle (hips) or large muscle groups of the limbs. Direct downward pressure centered on the spine, thoracic cavity, or floating ribs is strictly prohibited.
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Verbal Safety Check: If a Resister is held in a grounded position, the referee will continuously monitor the Resister's breathing. If the Resister is unable to verbally respond to a referee's directive due to chest compression, the referee shall immediately halt the match and declare a safety stoppage.
12. ILLEGAL TECHNIQUES
The referee may halt or stop any contest when continued participation presents an unreasonable risk for injury.
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The following actions result in immediate penalties or disqualification: strikes (punches, elbows, knees, kicks, headbutts), chokeholds, carotid/neck restraints, spine locks, small-joint manipulation, slamming, intentional head impact, twisting limbs beyond natural ranges, or any use of excessive force.
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Resister offensive-force violations are governed by Section 9.1 (Resister Force Limitations).
12.1 MEDICAL FORFEIT
Medical Forfeit Due to Injury During Legal Action: If a competitor sustains an injury during a legal engagement and the Head Referee determines that the injury was not caused by a foul, prohibited technique, or other rules violation by the opposing team, the rotation shall be terminated immediately.
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The injured competitor's team shall forfeit the rotation.
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The opposing team shall be awarded the rotation without penalty.
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For scoring purposes, Control Time shall be recorded as the official elapsed time at the moment the medical stoppage is declared.
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A Medical Forfeit does not constitute a successful Restraint Pin and shall be recorded separately in the official results as a Medical Forfeit (MF).
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If the injury is determined to have resulted from a foul, prohibited technique, or other rules violation, the applicable foul penalties shall be applied instead of the Medical Forfeit provisions.
13. FOULS
Level I – Minor Foul
A Minor Foul is a technical or procedural violation that does not create an immediate safety risk or provide a significant competitive advantage.
Examples include, but are not limited to:
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Resister uses aggressive / offensive force against a Controller .
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Accidental boundary violations.
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Equipment violations.
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Brief illegal grips immediately released.
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Failure to comply with a referee instruction without competitive impact.
Penalty
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First offense: Official Warning.
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Subsequent offenses by the same team during the match: Thirty-second (:30) penalty added to the team's cumulative Control Time.
Level II – Major Foul
A Major Foul is a violation that creates a competitive advantage, compromises the objectives of the sport, or presents a moderate safety concern.
Examples of Controller Major Fouls:
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Application of a prohibited control technique.
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Excessive joint pressure.
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Illegal weight stacking.
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Interference by a Controller removed from active participation.
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Repeated Minor Fouls.
Penalty
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One minute (1:00) added to the offending team's cumulative Control Time.
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Rotation restarted from a referee-designated position when appropriate.
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Disqualification loss from rotation if severe enough.
Examples of Resister Major Fouls:
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Offensive force against a Controller.
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Deliberate attempts to injure a Controller.
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Illegal takedowns, trips, sweeps, or throws.
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Clear use submission hold or pain compliance technique.
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Repeated Minor Fouls.
Penalty
Rotation immediately awarded to the Control Team.
Control Time shall be recorded at the elapsed time of the foul.
One minute (1:00) added to the offending team's cumulative Control Time.
Level III – Severe Foul
A Severe Foul is a dangerous, intentional, reckless, or unsportsmanlike act that threatens competitor safety or the integrity of competition.
Examples include, but are not limited to:
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Striking of any kind.
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Intentional headbutts.
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Intentional eye, throat, groin, or spinal attacks.
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Intentional injury attempts.
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Refusal to obey referee commands.
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Aggressive conduct toward officials, medical personnel, or competitors.
Penalty
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Immediate Match Disqualification of the offending competitor.
Team Disqualification
Because TCL requires a fixed three-competitor team structure, the Match Disqualification of any competitor shall result in the immediate disqualification of that competitor's team from the match.
No substitute competitors shall be permitted once competition has begun.
Referee Authority
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The Head Referee shall have sole authority to determine the classification of a foul and the appropriate penalty.
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The Head Referee may issue warnings, assess time penalties, award a rotation, disqualify a competitor, or disqualify a team when necessary to protect competitor safety and preserve the integrity of competition.
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All referee decisions are final.
14. SCORING SUMMARY
Scoring is based on total cumulative restraint time across all rotations. The lowest cumulative time wins the match.
Successful Restraint
The elapsed time required to achieve a legal restraint pin is charged to the Control Team.
Escape
The full three-minute (3:00) rotation time is charged to the Control Team regardless of when the escape occurs.
An Escape is awarded when:
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The Resister reaches the designated boundary.
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The Resister successfully removes all four (4) retention flags.
Flag Removal Effects
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Both flags removed from same Controller: affected Controller is out of that rotation.
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Both flags removed from both Controller's: immediate Escape victory for the Resister and rotation ends.
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Single Flag Loss: A Controller who loses one retention flag remains an active participant. Loss of a single retention flag has no effect on participation status. A Controller is neutralized only when both retention flags assigned to that Controller have been removed.
Tactical Consequences of one (1) Controller removed from active participation
The removal of one Controller is intended to create a tactical disadvantage for the Control Team. Once a Controller has been removed, the remaining Controller may choose to pursue a restraint pin, prioritize retention of remaining flags, focus on containment of the Resister, or employ a combination of these strategies. The Rules do not require the remaining Controller to actively pursue a restraint pin and permit tactical decision-making based upon the circumstances of the rotation.
Resister Time
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A separate Resister Time clock shall be maintained for each rotation.
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Resister Time begins at the start of the rotation and stops when the rotation ends by legal restraint pin, escape, foul stoppage, medical stoppage, or expiration of the three-minute time limit.
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Resister Time is recorded for statistical purposes and serves as the primary tie-breaker when cumulative Control Team times are equal.
Tie breaking Criteria: Team with the shortest Control Time is the winner
If a tie:
1. Team with the longest Resister Time wins.
2. Sudden-death rotation to determine winner. Two person Control Team and Resister role is determined by team for single sudden-death rotation tie breaker.
15. REQUIRED EQUIPMENT
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Mandatory: Mouthguard, competition jersey/rashguard, wrestling or mat shoes, and retention flags .
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Optional: Soft headgear, groin protection, knee pads, and soft orthopedic supports.
16. OFFICIATING TEAM
1. Head Referee
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Serves as the lead official for the match.
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Determines restraint pins, escapes, flag removals, restarts, fouls, and all scoring decisions.
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Has final authority on all rules interpretations and competition rulings.
2. Safety Referee
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Has the sole responsibility of monitoring competitor safety.
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May immediately halt action if a competitor is at unreasonable risk of injury.
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Advises the Head Referee regarding safety concerns, medical stoppages, and prohibited techniques.
3. Timekeeper/Scorekeeper
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Maintains official match time and cumulative team scores for Control time and resister time.
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Advises the Head Referee when official time limits have been reached.
16.1 MEDICAL OVERSIGHT
All TCL competitions shall have designated medical personnel present and immediately available during competition.The designated medical authority may be a licensed physician, physician assistant, nurse practitioner, registered nurse, athletic trainer, paramedic, or other qualified medical professional as permitted by local regulations.
The medical authority shall have the power to:
• Examine any competitor before, during, or after competition.
• Recommend temporary suspension of a match for medical evaluation.
• Declare a competitor unable to continue.
• Recommend emergency medical transport when necessary.
The Head Referee shall immediately stop action upon the request of the medical authority.
A medical stoppage decision by the designated medical authority shall be final.
17. SPORTSMANSHIP
Competitors must demonstrate professionalism, controlled force, and immediate compliance with referee instructions . Unsportsmanlike conduct will result in penalties, match forfeiture, suspension, or team disqualification.